Orichalcum Bullets
Damage: |
Per
weapon type ++ |
Special Effects: |
Negates
'Immunity to Normal Weapons' power |
Cost: |
Special
/ 10,000� each. |
Availability/S.I. |
20/6
weeks (through special contacts only) |
Notes: |
- Not
usable with Gunnery based or explosive weapons -The bullet
cannot be retrieved for later
re-use | Description:
The
orichalcum bullet is essentially a quasi-weapon focus produced as
the result of a special enchanting process performed on raw
orichalcum. Orichalcum is an alloy that exists only though the
presence of magic, and can therefore be assumed to be magical, and
have an activatable astral presence, much like a focus**.
Orichalcum is itself a vital component in all weapon foci, so
there is some consistent basis for this use of it.
Like
raw orichalcum, the bullets also have a possible astral presence
and they can hit purely astral targets such as projecting mages,
making an adept with astral perception tactically very useful.
Because they do not require karma to bond, the firer still uses
Willpower dice to hit and affect their target, rather than
Firearms dice. A side effect of the enchantment process is that
the bullets themselves become active in the combat phase that they
are fired, drawing on the aura and willpower of the firer to cause
the damage to the target. This allows an astral mage with delayed
actions to pour a spell through the bullet into the firer like it
was a spell lock (Rating 1). The reliance on the Willpower of the
firer makes orichalcum bullets useless in remotely fired weapons
such as drones. | Manufacture:
The
manufacture of orichalcum bullets requires a special enchanting
process performed on single units of orichalcum at a time. The use
of orichalcum in bullets is by no means widespread or simply
aschieved, and the players should make an enchanting test (8) with
a base time of one month to arrive at the correct theory and
practice without outside assistance. This is one item that the GM
is advised to inform the players specifically of before they are
allowed to make them.
The process requires a unit of
orichalcum, one radical (magical) unit of either nickel or silver
for alloying, and an Enchanting Shop. The process has a base time
of one week. The Target of the test is the number of bullets the
enchanter desires to make from the unit, and the test is made on
the average of the manufacturer's Enchanting and Firearms B/R
skills. | Notes:
++ |
The
individual GM may wish to restrict these bullets to pistols and
SMG's, in particular excluding sniper rifles. Shotguns using shot
rounds would require more material per bullet and may raise the TN
for manufacture. |
** |
A House
Rule in force; Orichalcum would also make an ideal material for
wards and glyphs for anchoring
spells. |
Martin Gotthard came up
with these ingenious devices. Don't blame me! :-)
|